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#DEAD NATION PS VITA TRAILER PORTABLE#
Unlike what has been seen in the other dual sticks of the Swedish house, however, the fire is not managed in parallel with the aim, and this portable excursus of the series is no exception by relying on the right bumper to shoot, while the left bumper will control the use of secondary weapons (grenades, mines, flares to distract zombies and so on).
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As in the two versions for home consoles, the left stick is used to move your character, leaving the right stick to take care of everything related to aiming. On the gameplay front, Dead Nation looks like a dual stick shooter with a bird's eye view. There will be great classics of the trend, such as the search for "patient 0" (the first man infected by the virus) and the scientist looking for a cure to eradicate the infection. The plot is, for example, really a mere pretext to be able to impersonate one of the two protagonists and slaughter zombies: one year after the outbreak of the epidemic that transformed humanity into the living dead, the protagonist (immune to the contamination that, drawing heavily from the stereotypes of the kind, transmitted through the dead) is on the point of abandoning his refuge to go in search of food and water. What will be the result of this portable reduction of the exploits of Jack McReady and Scarlett Blake?Īs we said at the beginning, Dead Nation does not betray the arcade vein that Housemarque has accustomed us to. A vocation, however, never completely betrayed even in productions such as the original Dead Nation, released in 2010 on PS3 and recently revived on the new flagship in Apocalypse Edition, now ready to land on PS Vita with a conversion by Climax Studios. The most fertile ground for the kids of Helsinki is undoubtedly that of shoot 'em ups with a strong arcade vocation, which made them famous thanks to the Stardust series and more recently made them appreciate on PS4 with the excellent Resogun.
#DEAD NATION PS VITA TRAILER SOFTWARE#
Over the years Housemarque has undoubtedly first established itself and then confirmed itself as a software house capable of churning out interesting titles even with relatively modest budgets behind it.
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